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A second set of portals spawn at halfpoint, prioritize destroying these as well.Įscort Aurene through the labyrinth, killing ooze as they appear. That will give you the best chance of keeping them all alive. After interacting with the Vigil medic, destroy the two portals that spawn before talking to any of the other Vigil wounded. There is an achievement for finding (and giving to the Priory arcanist) the toys, found underwater in the far southern part of the chamber.Įscort the Vigil soldiers to safety, one at a time. In four encounters, you strengthen your bond with the young dragon Aurene.Īfter playing hide and seek with Aurene, help her gathering trapped fishes. The icon above Aurene's head when she is downed.
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If target survives, their Vitality is healed to full and caster receives damage.Īpply Challenge to target, betting whether they will be dead in 3 turn(s).Īllies in melee range redirect 50% of received damage to you.Īttack five times with astonishing speed, each hit dealing 50% weapon damage. If they die in the next 3 turns, you are healed and receive damage and armour bonuses. Perform a whirlwind attack, hitting enemies around you for 100% weapon damage. Provoke and tease them so that they want to attack you. Leap through the air to a target position, creating a fire surface upon landing. Clears Taunted, Terrified, Charmed, Mad and Clear-Minded statuses. Target allied character is guaranteed to land critical hits with basic attacks and weapon skills, but is muted. Motivate an allied character with the power of rage. This does not prevent the original projectile effects. Projectiles that hit you are reflected back at the caster. Targets are chosen randomly in a 10m radius. Jump from one target to another, hitting up to 2 targets, dealing 70% weapon damage to each. Shield can bounce to another enemy in 5m range.ĭamage is based on the 70-77% Physical Armour of your shield.Ĭripple the target with a sweeping blow, and all characters around it. Throw your shield at an enemy dealing 75% physical damage. Also clears non-cursed surfaces and clouds. Smash your weapon into the ground, knocking down non-allied characters in front of you, and hitting them for 60% weapon damage. Rush forward in a straight line, to a designated point, hitting all enemies in your path for 50% weapon damage and setting Knockdown.
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Warfare Skills in Divinity: Original Sin 2 are based on your current weapon scaling.
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